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Workshops

About our workshops

Our lessons are designed to bring maths, science, engineering and language to life and encourage skills in communication, collaboration, critical-thinking and problem solving. Discover the learning philosophy of LEGO Education in the thrilling atmosphere of LEGOLAND Discovery Centre Manchester, offering a wonderful balance of learning and fun! A workshop can be added to your booking for £2 per pupil. 

Please note that our workshops are available for a minimum of 10 participants. 

Storytales

StoryTales

  • Early Years & Key stage 1
  • Language, Vocabulary, Communication, Imagination
  • 45 mins
  • 30 pupils per session

LEARNING AND OBJECTIVES

  • Developing Children's language and literacy skills such as expressing thoughts, ideas and opinions, having conversations with others and understanding narrative and structure elements. 
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Get Up And Dance Orange L 2463X1906

Get up and Dance!

  • Key Stage 1
  • 30 – 45 Minutes
  • Science, Design and Technology (Forces)
  • 30 Pupils

Students become DJ’s and learn how cogs and gears work together in this dynamic multi-media learning experience. Make minifigures dance and show off your own awesome moves!

LEARNING AND OBJECTIVES

  • Explore how pushing on an object can change the speed or direction of its motion, and start or stop its movement
  • Understand that objects push on one another when they touch and that this can change their motion
  • Explore how gears of different sizes push each other, which makes them move faster or slower

Push Car Derby Orange R 2463X1906

Push Car Derby

  • Key Stage 1
  • 30 – 45 Minutes
  • Science, Design and Technology (Forces and Friction)
  • 30 pupils

Build and experiment with push and pull forces to make a car that can be named the push Car Derby champion! Students will get to build a launcher and car while leaning about fair science experiments.

LEARNING AND OBJECTIVES

  • Explore and explain how force and friction can change the speed of an object and affect how far it will go in a push car race.

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Racing Car

  • Key Stage 2
  • 30 – 45 Minutes
  • Science, Design and Technology (Motion and pattern recognition)
  • 30 Pupils

Students learn how to build a Starfish Car and a spring powered launching mechanism while learning about variables such as mass and rolling resistance.

LEARNING AND OBJECTIVES

  • Customise a race car to explore different variables, like mass and rolling resistance, to see whose car can go the farthest
  • Record data and use it to make predictions and recognise patterns

Bobsleigh Orange R 2463X1906

Bobsleigh

  • Key Stage 2
  • 30 – 45 Minutes
  • Science, Design and Technology (Gravity)
  • 30 Pupils

Take to the mountains and build a bobsleigh and ramp. Students learn about how gravity affects motion and the difference between mass and volume.

LEARNING AND OBJECTIVES

  • Explore how gravity affects the motion of bobsleighs based on mass
  • Observe a pattern and make predictions
  • Understand the difference between mass and volume

Gravity Car Derby Orange L 2463X1906

Gravity Car Derby

  • Key Stage 2
  • 30 – 45 Minutes
  • Science, Design and Technology (Forces and Gravity)
  • 30 Pupils

Students explore the effects of unbalanced and balanced forces on a gravity powered car, with a twist - the car has no wheels! Build a ramp and learn about variables such as a fair test and safety.

LEARNING AND OBJECTIVES

  • Conduct an investigation to collect evidence of the effects of balanced and unbalanced forces on the motion of a gravity-powered car.
  • Design, build and test a safe gravity-powered car

How to book

Call our Call Centre on 0161 6292058 or click here to fill our the provisional school booking form.

Please note, all school trips must be booked in advance and can not be booked on the day.

  • Workshops will be based on a first-come-first-served basis upon booking.
  • Large groups may need to be split up
  • Please note that our workshops are available for a minimum of 10 participants.
  • A minimum 14 days’ notice is required to book a workshop.
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